A cute concept but the absolute worst gameplay
The game is charming enough at first but don’t let it fool you. It’s an absolute mess.
This game seeks to emulate a couple of nostalgic gameplay styles and in doing so it ensured that both were so shallow that they fail to capture any of their inspirations magic.
As you go through the game prepare yourself to groan, “Oh so we are doing that now?” As most of the story and unlockables are more reference then they are a homage.
I really tried hard to like this game, but I’m assuming they hid all the enjoyable content and story behind an invisible passage in a dungeon I’d have to backtrack through one too many times to bother.
Save your money
While the game starts off with some promise, it is like the developers got tired and gave up on building the storyline. After a couple hours of playing, and seeing the credits, all I could say was really? I paid a dollar for this? So disappointed
Just straight gaming gold
If you had an nes play this enough said!!
Excellent controls great graphics hilarious story. This game was made with love for gaming by gamers!!
A Solid Concept
By Tommie Taco
I picked this game up because it was on sale and I had always wanted to give it a try. The concept of the game is very well thought out and executed, sending you through the world picking up chests that alter every aspect of the game from the visuals to the core gameplay mechanics, guiding you on a journey through RPG history. It was very enjoyable seeing all the little nods and also immediately picking up on the inspirations when the gameplay would change, giving me an idea of what might come next.
However, the game is extremely short and could have brought a much broader and lengthier experience to bear. Just as I began to really enjoy the experience, the curtain closed and the credits rolled, leaving me wanting more.
My rating of Evoland is a solid 4/5. While the game is fun and enjoyable, it is too short to really be able to enjoy the concept to its fullest. With Evoland 2 out now on IOS, I recommend foregoing this entry and jumping straight into it’s sequel, which appears to be a lengthier experience.
Fun concept of upgrades through gaming conventions.
But this concept stops about half way through and plays like a normal RPG for the rest of the game.
The main focus is on the evolving mechanics, so plot is lacking and is only introduce closer to the last hour or so.
About 4-5 dungeons and then a final boss.
Little to no replayability.
When you die it doesn’t help you out at alll!
This game has a very nice interface and everything, but why does it send you back all the to the beginning when you die
Absolutely loving it! I grow up with this type of games (FFVII is one of my fav) and seeing this wonderful smashup of genres into one is amazing! Every reference, every joke I’m savoring it! Kudos to all the team that made piece of art this possible. I don’t want it to end but I already bought Evoland 2 soooo can’t wait to play that one as well!!!!
A NOSTALGIA TRIP!!!
I have played games like The Legend of Zelda, Final Fantasy 7, Chrono Trigger and many other RPGs and this game is giving me some major nostalgia vibes. Even though it mirrors many games it stays fresh with this concept of finding better graphics on chest as loot to improve your game. The weird part about it is that even if it didn’t have that I could have easily played this game as a over the top 2D Zelda clone. Very well put put together. Money well spent and it just keeps getting better and better after every chest you find. It really shows you the power that we hold on our hands with these devices.
It’s a minor frustration when fighting normal monsters, but incredibly frustrating on some boss fights when you know when to move and when to strike but you turn the wrong way or fail to swing your weapon because this game is not good with touch controls.
Why the Old Games No Longer Sell
Evoland has been deliberately designed by Shiro Games to be a romp through all of the bad graphics, bad sound effects, and bad game design of bygone days. It's kind of fun to unlock the incremental improvements to graphics and sound. Dealing with the inconvenience of outmoded game design that lacks basic features? That's not fun; that's sheer frustration.
Even modern AAA titles have game design flaws, but games can be forgiven some flaws if the rest of the game is good enough. Some tedious grinding can be forgiven in a game with an excellent story or first-rate graphics, and a lackluster story can be forgiven in a game with excellent mechanics. Evoland never reaches the point where any of these elements becomes excellent or even decent. Instead, it has tedious grinding with a clunky interface, a threadbare story, no character development, inferior graphics, and sounds that had me playing on mute.
And I found myself wondering why I am continuing to play this game when I cannot answer the question: "When is it going to get good?"
The game added a character selection ability allowing me to choose between piloting with the male fighter or the female wizard who bounces around like a prepubescent cheerleader when a battle is won, but I only got one chance to make that switch. Then the game added an inventory screen with a whole bunch of useless, joke items, and when this got added, I lost the ability to swap between my three weapons: sword, bow, and bombs. So unlocking new features can actually diminish play rather than enrich it.
Until I found maps on the Internet and unlocked the minimap, I kept getting lost because all the rooms and corridors and all the landscaping in an area look alike, resulting in lots of unintended backtracking and extra random encounters. There is no fast travel, so I must wander around and battle endlessly respawning monsters to find my way back to town in the hope of buying better gear, only to see that I've already bought it all. I have potions but no apparent way to use them except in the battles where they usually aren't needed, and I have two party members, but most of the time, I only have access to one of them.
There are long series of battles and traps with no way to save as I go, so I have to keep battling through the same respawning enemies and maneuvering around the same traps simply to return to the place where I died so I can try again. The movement controls are unresponsive and difficult to use, and I have no access to potions or my other party member's skills during the most difficult battles, so I'm dying a lot. So here I am battling the same monsters at the same spawn points and pushing the same blocks into place and dodging the same traps. Again. And again. And Again. And AGAIN. AND AGAIN. AND AGAIN!!!!! All so I can get killed by the same trap or battle. Again. And again. And Again. And AGAIN. AND AGAIN. AND AGAIN!!!!! Unless, of course, I die on the way.
I should have quit playing, because the game never did get good.
If Playdigious wanted to begin with poor gameplay to show how far we have come, they should have had gameplay improvements unlock a little faster. I can wait longer for more elaborate NPC interactions than I can for basic save/reload functionality or for a map. And don't give me functionality only to snatch it away in the next area.
As for the controls, here's some general advice for anyone who wants to put his game on a tablet: Don't use the virtual joysticks in the Unreal engine. Unreal may be fantastic for other platforms, but Unreal's virtual joysticks turn movement on a tablet into an exercise in frustration and rage. Make your players struggle with the monsters. Make your players struggle with the puzzles. Make your players struggle with timing in platforming. But you should never, Never, NEVER make your players struggle with the controls or the interface.
When the monsters are difficult, your players will hate the monsters. When the movement controls are difficult, your players will hate YOU and your game. At the moment, I HATE Evoland and I HATE Shiro Games and Playdigious.
Perhaps if I had played more of the lousy games that Shiro Games was mocking by including the worst of their design features into Evoland, I would find it funnier, but knowing that the Noria Mines had a name that was a play on the Mines of Moria from Lord of the Rings made it no less frustrating to be repeatedly killed there in a long series of battles and traps with no save points in between. A reference to being shot in the knee made me wish I was playing Skyrim instead of Evoland. So if that sort of thing is the main thing Evoland has to recommend it, I have to question how it garnered so many accolades and 5-star ratings. Shiro Games has a lot of gall poking fun at Skyrim considering that Skyrim is a lot older and still bests Evoland in every way.
I paid $0.99 and feel cheated.