Only 2% reach the last level!
Tap to hook and make incredible jumps avoid every obstacle on your way. Easy to learn, hard to master !
Can you handle this challenge?
There’s only about 5 levels, but I appreciate the feedback💯
By Me (sadly)
^let me explain, I’m on level 428 right now but every level starts with 1 out of 5 different ways, and in those levels they have 1 out of 5 different obstacles and on top of that, 3 out of 5 of the levels start with you jumping towards the goal so you only need about 1 or 2 swings to actually make finish the level. One last thing: each level feels the same size, make 1 REALLY good swing and that’s all you need every level, and about 10% of the levels complete themselves without a swing
The game is repetitive
I’m on level 150 and all the levels are the same from the beginning of the game, I thought that it would get more challenging but it’s just the same throughout
I love this game it’s great for when u have nothing to do or u want to make time go by faster but there is one problem with the game when u go to high in and pass the finish line ur character keeps moving and then eventually u die without winning the level even tho u passed it
Pretty Much Stick Man Meets Attack on Titan
The swinging is extremely satisfying and you get a sense of accomplishment every time you do so
I don’t write many reviews but this game quickly became my favorite so I thought I should say that
Great game! Few things though...
Great game! The fluidity of the swinging is PERFECT and its design is really simple yet eye-catching. But here are a few things you can improve on, to make it more fun and entertaining!
1) Either allow manual (along with automatic but if the player wants to choose what it holds on to to make it easier for them) “grip-ball choosing” or fix its fluidity. I’ve noticed while playing the game, that whenever im on a roll and im swinging really smoothly, i always get caught off guard when i press the screen and i swing off a previous ball instead of the one ahead,
me to go backwards, loose my smooth stride, or stop in place because the momentum failed. Now, im not saying change the overall mechanics, just tweak it so the grip automatically goes to the next ball as soon as it shows on screen, making the previous “ball-grip thingy” disabled so the player doesn’t go backwards.
2) different game modes! I would suggest a race/timed mode where you can race against previous times you had on that level or beat time challenges (like racing your “ghost” in mariokart), or race against other players, but if thats out-of-bounds thats okay. A never-ending option/mode would be nice too, where the player can just endlessly swing with bliss through obstacles with that nice smooth flow.
3) challenges! Different challenges would be nice to allow he player to complete and it also gives players motivation to keep playin he game. Some would include: time challenges, how long a player can swing smoothly without stopping(time would be logged) and obstacle courses/races that player could either race through by themselves or to beat other players.
Although, if it isn’t in the games development mindset to allow multiplayer or online-play, it could be just as fun without it with other cool updates.
Last but not least 4) skins!! Having a variety of skins for the character, level background, level colour theme, or just themes in general! Where the player could choose different coloured variations of the stickman and the level itself.
Thank you for reading my suggestions! I cant wait to see where this game leads!